The Paul G. Allen School of Computer Science & Engineering has 98 tenture-track, research and teaching faculty members. Our award-winning faculty includes 27 Sloan Research Fellowship recipients, 50 recipients of NSF CAREER or Presidential/NSF Young Investigator Awards, three winners of Presidential Early Career (PECASE) Awards, eight TR35 Award winners, and two recipients of the MacArthur Foundation Fellowship, also known as the "Genius" Grant. We have 14 Fellows of the ACM, 11 Fellows of the IEEE, and five members of the National Academies. Five of our faculty have received the University of Washington Distinguished Teaching Award, and we were the first unit on campus to receive the UW's Brotman Award for Instructional Excellence.


Computing for the developing world, health information systems, educational technology

Computer science education, educational technology, computing for the developing world

Distributed systems, networks, operating systems, security, parallel computing, education

Databases, cloud computing, big-data analytics, scientific data management, machine learning and data management, image and video analytics, data management for VR/AR


Computational complexity, proof complexity and satisfiability





Computer architecture, machine learning systems, programming languages, energy-efficient computing, molecular storage and computing.



Computer graphics, computer vision


Software engineering, programming languages

Computer vision, machine learning

Human computer interaction, ubiquitous computing

Robotics, artificial intelligence, activity recognition

Human-computer interaction, accessibility, ubiquitous computing, sensing

Computational health, AI for sound, networks, bio-robotics, wireless, mobile and ubiquitous computing, sensing, security and privacy


Programming languages



Data visualization and analysis, human-computer interaction and social computing





Machine learning, active learning, reinforcement learning


Software testing and program analysis, in particular efficient mutation testing, partial test oracles, and security testing.

Algorithms, algorithmic game theory


Computer vision, computer graphics, learning, augmented reality, virtual reality



Computer security and privacy


Distributed systems, networks, operating systems, and security

Design, implementation, and analysis of high-performance computing and communication systems; data-intensive discovery (eScience); information technology and public policy

Algorithms, complexity theory, probability, discrete analysis

Computational biology - precision medicine, network biology, genetics of complex traits; Machine learning - interpretability, feature selection, structure learning

Algorithms, convex optimization, convex geometry, spectral graph theory



Human-computer interaction, accessibility, 3D printing of custom assistive technologies

Animation







Health, ubiquitous computing, sensing, human-computer interaction, embedded systems


Scientific-discovery games, games for learning, computer graphics, animation, optimal control, natural locomotion, optimization

Computational neuroscience, artificial intelligence, brain-computer interfaces





Synthetic biology, biological control circuits

Computer vision, computer graphics


Computer vision, multimedia retrieval, biomedical informatics

Sensor systems; wireless power; sensing for robotics; ubiquitous computing; personal robotics


Robotic manipulation, motion planning, human-robot interaction, assistive robotics

Data management: uncertain and probabilistic databases, data privacy and security, complexity of parallel query evaluation, data pricing.

Liveness in programming environments, programming for virtual reality, educational technology, collaborative problem-solving environments


Computer architecture, hardware design and prototyping, dark silicon, cryptocurrency mining, ASIC Clouds










