Includes trailer, stills, synopsis,
director's biography, and technical credits.
Every day, an office worker struggles through the demands of his job and boss. His painfully long and monotonous workdays are made worse by his relentlessly cheery coworker. Fantasizing about happier times from his past is the only thing that helps him get through the day. He is eventually pushed to his limit, realizes that he doesn't have to accept his life the way it is, and makes a big decision.
Barbara Mones is a faculty member in the department of
Computer Science & Engineering and serves as Director for Animation
Production in the Animation Research Labs, an Advanced Technology
Initiative at the University of Washington. She has worked in both
academic and industry in the areas of graphics and animation production
for over twenty-five years. In her role as faculty she has directed and
produced eleven animated shorts since 1999. She has lectured extensively
on an international level on topics related to computer graphics,
animation and curriculum development in addition to designing and
executing her own graphics and animation that have been shown in
many museums and institutions worldwide, including the Smithsonian
Institution and the Villa Ciani Museum in Switzerland. Her animation has
been shown in the SIGGRAPH Electronic Theater and her artwork has
been shown in the SIGGRAPH Art Show. She has chaired Panels (97),
Sketches (Design, 96) Art Educators (Education Committee (85-95) served
as a juror for the Art Show (1995, 2007) and Electronic Theater.
She founded and chaired the SIGGRAPH Student Animation Competition
(1984, then became SPACE in 1985) and coordinated it for fifteen years.
SPACE became an international traveling show in 1989.
Post undergraduate, she studied 2D and 3D animation at Sheridan
College and has an MFA from Rhode Island School of Design in mixed
media sculpture and installation. Her research and production interests
include animation, storytelling, content development, fast prototyping,
and the production pipeline design for games and film.