Includes trailer, stills, synopsis, director's biography, and technical credits.
In Kings, an escalating conflict between two old men culminates in a battle fought through the card game War. Over time the game becomes more and more heated and the men start to rip, tear, smash, and destroy their cards, taking out the blood-lust they have for each other on their decks. This chaotic skirmish is ultimately seen from the cards' perspective, with the battlefield transforming into a scene of desperation as the cards have no choice but to be dominated. This film brings into question war's inevitability, and focuses on the impact it has on those who are tasked to carry it out.
Director's Biography (.doc)
Barbara Mones is a faculty member in the department of Computer Science & Engineering and serves as Director for Animation Production in the Animation Research Labs, an Advanced Technology Initiative at the University of Washington. She has worked in both academic and industry in the areas of graphics and animation production for over twenty-five years. In her role as faculty she has directed and produced eleven animated shorts since 1999. She has lectured extensively on an international level on topics related to computer graphics, animation and curriculum development in addition to designing and executing her own graphics and animation that have been shown in many museums and institutions worldwide, including the Smithsonian Institution and the Villa Ciani Museum in Switzerland. Her animation has been shown in the SIGGRAPH Electronic Theater and her artwork has been shown in the SIGGRAPH Art Show. She has chaired Panels (97), Sketches (Design, 96) Art Educators (Education Committee (85-95) served as a juror for the Art Show (1995, 2007) and Electronic Theater. She founded and chaired the SIGGRAPH Student Animation Competition (1984, then became SPACE in 1985) and coordinated it for fifteen years. SPACE became an international traveling show in 1989. Post undergraduate, she studied 2D and 3D animation at Sheridan College and has an MFA from Rhode Island School of Design in mixed media sculpture and installation. Her research and production interests include animation, storytelling, content development, fast prototyping, and the production pipeline design for games and film.
Technical Credits (.doc)