Our work in human-centered computing explores and enhances the ways in which people and communities engage with and experience technology.
Our research considers the personal, educational, cultural, and ethical implications of innovation. Drawing upon techniques from human-computer interaction, learning sciences, sensing and more, we aim to maximize the potential benefits of technology while minimizing potential harms to individuals, groups and society.
Groups & Labs
Graphics & Imaging Lab (GRAIL)
The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.
Wildlab
The Wildlab explores how technology can be biased against people who are unlike those who created it — and to build systems that help designers, developers, and researchers better support the needs and perspectives of different people.
Allen School Faculty
Assistant Professor
Professor
Associate Professor
Professor
Centers & Initiatives
TCAT harnesses the power of open-source technology to develop, translate, and deploy accessible technologies, and then sustain them in the hands of communities. Housed by the Paul G. Allen School for Computer Science & Engineering, TCAT centers the experience of people with disabilities as a lens for improving design & engineering, through participatory design practices, tooling and capacity building.
Globe.AI is a multidisciplinary community of researchers at the University of Washington who aim to create equitable, responsive AI technologies that can adapt to individuals from diverse cultures and communities, including to different norms, languages, behaviors, and communication styles.
Highlights
Fast Company
UW News
Allen School News