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Interaction with the Physical World

Advances in low- and no-power sensing, communication and interaction technologies offer new possibilities for blending digital innovation with our physical environment. 

From gesture recognition that allows people to interact with objects in new ways, to low-power sensors that collect and transmit data about temperature, air quality, urban accessibility and more, our researchers are tapping into the potential of computation to transform how we experience the world around us.


Research Groups & Labs

Robot Learning lab cover photo of robotic warthog/all terrain vehicle driving in the snow

Robot Learning Lab

The Robot Learning Lab works on foundational research in machine learning, AI and robotics to develop intelligent robotic systems that can perceive, plan and act in complex environments and improve performance with experience.

People wearing AR-VR headsets pointing into the air

Graphics & Imaging Lab (GRAIL)

The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.


Allen School Faculty

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Centers & Initiatives

TCAT harnesses the power of open-source technology to develop, translate, and deploy accessible technologies, and then sustain them in the hands of communities. Housed by the Paul G. Allen School for Computer Science & Engineering, TCAT centers the experience of people with disabilities as a lens for improving design & engineering, through participatory design practices, tooling and capacity building.

The mission of the UW Center for Research and Education on Accessible Technology and Experiences (CREATE) is to make technology accessible and the world accessible through technology. By bringing together researchers from across the campus, CREATE harnesses the diverse expertise necessary to realize a more just and equitable technological future, one that overcomes existing barriers and ensures new ones do not arise.

Highlights


HearingTracker

A technology known as semantic hearing developed in Allen School professor Shyam Gollakota’s lab could let users create acoustic bubbles, isolate chosen voices, and control individual sounds in their environment.

Fast Company

Allen School professor Jon Froehlich talks about how Project Sidewalk empowers communities by crowdsourcing data on pedestrian infrastructure, from curb ramps to broken pavement, to improve accessibility.

UW News

A team led by Allen School professor Vikram Iyer and Ph.D. student Zhihan Zhang published a paper in Nature Electronics describing a system that can assemble life cycle assessments, or LCAs, for electronic devices in about a minute with the help of AI agents.