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Interaction with the Physical World

Advances in low- and no-power sensing, communication and interaction technologies offer new possibilities for blending digital innovation with our physical environment. 

From gesture recognition that allows people to interact with objects in new ways, to low-power sensors that collect and transmit data about temperature, air quality, urban accessibility and more, our researchers are tapping into the potential of computation to transform how we experience the world around us.


Research Groups & Labs

A student wearing an Oculus headset motions toward a screen displaying a virtual character

UW Reality Lab

The UW Reality Lab advances the state of the art in virtual and augmented reality by developing new technologies and applications, educating the next generation of researchers and technologists, and supporting robust collaborations with industry.

People wearing AR-VR headsets pointing into the air

Graphics & Imaging Lab (GRAIL)

The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.


Faculty Members

Faculty


Centers & Initiatives

The Tech Policy Lab is a unique, interdisciplinary collaboration at the University of Washington that aims to enhance technology policy through research, education, and thought leadership. Founded in 2013 by faculty from the Paul G. Allen School of Computer Science & Engineering, Information School, and School of Law, the Lab aims to bridge the gap between technologists and policymakers and to help generate wiser, more inclusive tech policy.

DFab is a network of researchers, educators, industry partners, and community members advancing the field of digital fabrication at UW and in the greater Seattle region.

Highlights


Allen School News

The Institute of Electrical and Electronics Engineers (IEEE) recognized Kemelmacher-Shlizerman for her “contributions to face, body, and clothing modeling from large image collections,” including pioneering virtual try-on tools and bringing the technology to the mainstream.

Allen School News

The team co-led by professor emeritus Richard Ladner examined how people with visual and motor disabilities select, adapt and use mobile devices in their everyday lives. Since its publication in 2009, the findings have helped guide new innovations in mobile device accessibility.

WIRED

Professor Shyam Gollakota spoke to WIRED about his work with UW spinout Hearvana leveraging AI to enable people to go beyond noise canceling to customize their soundscape — including selectively amplifying sounds or voices they want to hear while minimizing ones they don’t.