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Interaction with the Physical World

Advances in low- and no-power sensing, communication and interaction technologies offer new possibilities for blending digital innovation with our physical environment. 

From gesture recognition that allows people to interact with objects in new ways, to low-power sensors that collect and transmit data about temperature, air quality, urban accessibility and more, our researchers are tapping into the potential of computation to transform how we experience the world around us.


Research Groups & Labs

People wearing AR-VR headsets pointing into the air

Graphics & Imaging Lab (GRAIL)

The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.

Person's hand with a fabricated splint on the thumb

Make4all Group

Make4all Group creates solutions that empower people with disabilities to accomplish their goals, applying technologies such as 3D printing, knitting and other fabrication technologies to improve inclusion in and accessibility of our digital future.


Faculty Members

Faculty


Centers & Initiatives

The mission of the UW Center for Research and Education on Accessible Technology and Experiences (CREATE) is to make technology accessible and the world accessible through technology. By bringing together researchers from across the campus, CREATE harnesses the diverse expertise necessary to realize a more just and equitable technological future, one that overcomes existing barriers and ensures new ones do not arise.

DFab is a network of researchers, educators, industry partners, and community members advancing the field of digital fabrication at UW and in the greater Seattle region.

Highlights


Allen School News

The Institute of Electrical and Electronics Engineers (IEEE) recognized Kemelmacher-Shlizerman for her “contributions to face, body, and clothing modeling from large image collections,” including pioneering virtual try-on tools and bringing the technology to the mainstream.

Allen School News

The team co-led by professor emeritus Richard Ladner examined how people with visual and motor disabilities select, adapt and use mobile devices in their everyday lives. Since its publication in 2009, the findings have helped guide new innovations in mobile device accessibility.

WIRED

Professor Shyam Gollakota spoke to WIRED about his work with UW spinout Hearvana leveraging AI to enable people to go beyond noise canceling to customize their soundscape — including selectively amplifying sounds or voices they want to hear while minimizing ones they don’t.