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Interaction with the Physical World

Advances in low- and no-power sensing, communication and interaction technologies offer new possibilities for blending digital innovation with our physical environment. 

From gesture recognition that allows people to interact with objects in new ways, to low-power sensors that collect and transmit data about temperature, air quality, urban accessibility and more, our researchers are tapping into the potential of computation to transform how we experience the world around us.


Research Groups & Labs

A student wearing an Oculus headset motions toward a screen displaying a virtual character

UW Reality Lab

The UW Reality Lab advances the state of the art in virtual and augmented reality by developing new technologies and applications, educating the next generation of researchers and technologists, and supporting robust collaborations with industry.

Person's hand with a fabricated splint on the thumb

Make4all Group

Make4all Group creates solutions that empower people with disabilities to accomplish their goals, applying technologies such as 3D printing, knitting and other fabrication technologies to improve inclusion in and accessibility of our digital future.


Allen School Faculty

Assistant Professor

Professor

Assistant Professor


Centers & Initiatives

AI@UW aims to push the boundaries of AI technology in service to the public good by advancing ethical, interdisciplinary AI research while fostering practical innovation to benefit society at large.

DFab is a network of researchers, educators, industry partners, and community members advancing the field of digital fabrication at UW and in the greater Seattle region.

Highlights


Allen School News

Itani, who works with Allen School professor Shyam Gollakota in the Mobile Intelligence Lab, was recognized for exceptional early-career research advancing AI systems for “superhuman” hearing.

HearingTracker

A technology known as semantic hearing developed in Allen School professor Shyam Gollakota’s lab could let users create acoustic bubbles, isolate chosen voices, and control individual sounds in their environment.

Fast Company

Allen School professor Jon Froehlich talks about how Project Sidewalk empowers communities by crowdsourcing data on pedestrian infrastructure, from curb ramps to broken pavement, to improve accessibility.