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Interaction with the Physical World

Advances in low- and no-power sensing, communication and interaction technologies offer new possibilities for blending digital innovation with our physical environment. 

From gesture recognition that allows people to interact with objects in new ways, to low-power sensors that collect and transmit data about temperature, air quality, urban accessibility and more, our researchers are tapping into the potential of computation to transform how we experience the world around us.


Research Groups & Labs

People wearing AR-VR headsets pointing into the air

Graphics & Imaging Lab (GRAIL)

The work of the Graphics & Imaging Laboratory spans computer graphics, computer vision, generative AI, computational photography, virtual reality, animation and games.

Professor Dieter Fox and a student demonstrate a remote operated robotic arm attempting to pick up a block

Robotics and State Estimation Lab

We are interested in the development of computing systems that interact with the physical world in an intelligent way. To investigate such systems, we focus on problems in robotics and activity recognition.


Faculty Members

Faculty

Faculty

Faculty


Centers & Initiatives

The mission of the UW Center for Research and Education on Accessible Technology and Experiences (CREATE) is to make technology accessible and the world accessible through technology. By bringing together researchers from across the campus, CREATE harnesses the diverse expertise necessary to realize a more just and equitable technological future, one that overcomes existing barriers and ensures new ones do not arise.

TCAT harnesses the power of open-source technology to develop, translate, and deploy accessible technologies, and then sustain them in the hands of communities. Housed by the Paul G. Allen School for Computer Science & Engineering, TCAT centers the experience of people with disabilities as a lens for improving design & engineering, through participatory design practices, tooling and capacity building.

Highlights


UW News

Researchers in the Allen School’s UbiComp Lab created the ProxiCycle sensor system to get a handle on which routes are best — and worst — for bikes, finding a significant correlation between the sensor data and other indicators of cycling risk.

Allen School News

The ACM Special Interest Group on Computer-Human Interaction recognized Fogarty’s leadership and contributions to human-computer interaction research including ubiquitous computing, interactive machine learning, accessibility and personal health informatics.

Allen School News

A team of Allen School researchers introduced computational illusion knitting — a design framework that helps automate the process, making illusion knitting more accessible and allowing for more complex and multi-view patterns like hidden Mona Lisas that were previously believed to be impossible.