Animation Research Labs

Research

 

The research thrusts of the Animation Research Labs are broad, and include all areas of computer graphics, computer vision, and human-computer interface design that are critical for animation, as well as the artistic and storytelling aspects of animated production. The list of areas below is intended to be suggestive rather than comprehensive of the research thrusts to be pursued at the ARL:

  • Modeling
    Methods for acquiring and representing geometric, reflective, and refractive properties of 3D objects ("3D photography"). Methods for modeling the physical, dynamic properties of objects such as skin or clay. Methods for adding animation controls to hierarchical models. Methods for modeling realistic human figures.

  • Animation
    Methods for motion capture, re-use, and editing. Methods for rigid- and non-rigid-body physical dynamics simulations. Development of motion libraries. Methods for synthesizing secondary motion. Methods for combining physically-plausible animation with directorial control. Integrating selected classical animation principles and processes into digital tools for animators. Tool design and development for the effective teaching of animation.

  • Rendering
    Methods for creating artistic, as well as photorealistic, styles of rendering. Methods for accelerating the rendering of highly complex scenes. Methods for accurate color reproduction. Methods for automatic camera control and directing. Methods for texture synthesis, scratch & wire removal. Methods for digital special effects, such as smoke and fire. Methods for seamlessly combining synthetic and captured imagery.

  • Computer Vision
    Methods for digital tracking ("match-moving"). Methods for acquiring shape from shading or from multiple images. Obtaining structure from motion and motion analysis.

  • Human-computer Interface Design
    Interactive controls for real-time animation and games. User interfaces for animation design and editing. Methods for intuitive layout, lighting, and camera control.

  • Fine Arts
    Experiments in lighting, cinematography, composition, and character design for computer-animated production. Developing new looks for animated films. Developing new styles of interactive computer-augmented performance or immersive environments. Experiments in telepresence, dance and interactivity; active space and movement, gesture-based interfaces, and technologically-mediated spaces. Methods for storyboarding and interactive story design. Methods for integrating innovative abstract or representational visual and auditory cues for narrative moving imagery. Design, development, and use of animation tools that enhance the process of creating new forms of sculpture and painting.

  • Music
    Methods for algorithmic composition, digital signal processing, and sound synthesis. Interactive systems for live performance. Creating virtual sound spaces. Synthetic instrument design.

For in-depth descriptions of ARL-related research initiatives, see the web pages of our core and affiliated faculty and facilities, and in particular, the GRAIL Research Projects and Publications sections.

 

home :: motivation & charter :: personnel :: curriculum :: research :: facilities :: events :: links