Defining Behaviors
We now know that a behavior is a test and an action, both functions of a percept.
What are reasonable behaviors for the collection world?
Must depend only on the current percept
Goal is to have them as “low level” as possible while still having them “functional”
- recycle all garbage and glass in the world
- recycle the piece of glass at position 3, using ARM-1 and the recycler at position 4
- pick up the object at position 3 using ARM-2
- move ARM-2 to position 3