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Crowd Simulation Ankur Jain & Harsha Madhyastha
In our work, we address the problem of simulating crowds. Modeling crowd
behavior in a realistic manner is of great significance in the motion
picture industry. Current approaches, employed by industry heavyweights
such as ILM and made use of in the making of the Lord of the Rings
trilogy, are mainly based on hand-picked rules dependent on the scene
being modeled. What one would ideally like to have is a generic framework
which generates scenes given some input parameters which characterize the
crowd behavior.
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Arcimboldo Johan Hesselberg & Sandra Fan
Italian Renaissance painter Guiseppe Arcimboldo (1527-1593) was famed for
his "composite head" paintings, whereby faces were composed using images
of fruits and vegetables.
The goal of this
project is to recreate Arcimboldo's style by using a database of images,
"sprites," as tiles to fill in segments of an image we provide by matching
the contours of the image with the contours of the sprites.
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Animating Fish Noah Snavely & Masaharu Kobashi
The goal of our project is to automatically produce realistic animations
of a moving fish. As the recent film "Finding Nemo" has proved, animating
fish is a lucrative business, and having automatic techniques to do this
would reduce the labor associated with traditional animation.
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Dr. Seuss Lincoln Ritter & Lucas Kreger-Stickles
Our project generates non-photorealistic
images in the style of Dr. Seuss in real time. Our system allows
animators to apply a
fur-like, puffy, other otherwise complex "geometric texture" to simply
primitives to create
complex, artistic images in real time.
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Caustics and Water
Simulation Donna Calhoun & Lillie Kittredge
We simulated the movement of water and used photon mapping to simulate
caustics as would be seen in such a simulation. Both of these goals are
for the purpose of creating more realistic animation.
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Physical Simulation of
Cloth Craig Prince & Jeff Bigham
Cloth is ubiquitous in our world but in each peice of even the most
everyday peice of cloth exists a plethora of bumps, oscillations, and
distortions. Cloth bends, twists, and moves in a number of interesting and
surprising ways as it is acted upon by various forces and, as a result,
modelling such a material is interesting in theory and has the potential
for amazing results. We wanted to develop a system that would allow us to
realistically simulate the physical properties of cloth.
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Panoramic Stitching Gaurav Bhaya & Atri Rudra
Panoramic Stitching is a method of creating a panoramic (a full 360
degrees) view from consecutively clicked pictures from a camera.
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RoboAnimator Ethan Phelps-Goodman & Mike Cafarella
RoboAnimator is an animation assistant tool. It lets the user adjust
parameters that describe basic animation principles we learned about in
class. These parameters modify a basic animation script. Although the user
does very little work, and the underlying script remains exactly the same,
the tool can generate a large number of different animations. The user can
then use RoboAnimator to learn about animation, or choose the best
possible available movie.
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Image Analogies Vaishnavi Sannidhanam & Jiun-Hung Chen
Given a pair of images A and A' we can create the effect of A' on A, over
the target image B which can be rendered as B'.
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