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Introduction to computer image synthesis, modeling, and animation. Topics include visual perception, color theory, displays and framebuffers, image processing, affine and projective transformations, hierarchical modeling, hidden surface elimination, shading, ray-tracing, anti-aliasing, texture mapping, curves, surfaces, particle systems, dynamics, realistic character animation, and traditional animation principles.
Catalog and Time Schedule
The class meets three times a week for lectures. Instruction consists primarily of lectures, readings, and project help sessions. Assignments consist of a set of written homeworks and substantial projects. Grades are based on performance on the homeworks, projects, and the exams.
The required textbook is:
Recommended books are:
Computer Science & Engineering|
University of Washington
Seattle, WA 98195-2350
(206) 543-1695 voice, (206) 543-2969 FAX
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