Students work in substantial teams to design, implement, and release a software project involving multiple areas of the CSE curriculum. Emphasis is placed on the development process itself, rather than on the product. Teams are expected to develop a work plan, and to track and document their progress against it.
Unlike traditional lecture-based CSE courses, students work in groups on a single project that parallels the experience of working for a real company or customer. Students will prototype a substantial project that mixes hardware, software, and communication components.
This course is offered to the Animation Capstone Students. Students use simple 3D models and animate them to learn basic character animation exercises starting with basic actions like walks, runs, pushes, pulls, etc followed by acting exercises including lip sync and facial expression. Students complete weekly tutorials followed with exercises of their own design. The final project in the course will consist of the design and execution for motion related to several "signature" shots for the capstone film and start with the planning drawings and reference video to the completion of the shots including completed renders.
CSE 481K is the second quarter in a two-quarter-long design and implementation sequence held jointly between CSE and HCDE. In winter, CSE490D students formed interdisciplinary project groups with students from HCDE496/596 to scope and design projects for resource-constrained environments. This quarter students are implementing and evaluating many of those project concepts. The emphasis is on group work leading to the creation of testable realizations and completion of initial evaluations of the software and hardware artifacts produced. Students work in inter-disciplinary groups with a faculty or graduate student manager as well as an external "customer", usually a local NGO or faculty from other departments. Groups will document their work in the form of posters, verbal presentations, videos, and written reports.
2013 Engineering Discovery Days is a 2-day event that brings elementary, middle and high school students to Computer Science & Engineering to participate and discover engineering innovations. Hands-on exhibits and attractions lead by UW engineering students and faculty shared their work with students, teachers, families and the community. The theme of this years Discovery Days was "Engineer your life!"
The capstone design courses are the hallmark of computer science & engineering. The capstone design course gives you the freedom to explore your interests, collaborate with other students and use your education to solve real problems. With the capstone experience, you have the skills to thrive after graduation.
In this short video, four CSE undergraduate recipients of our Google Endowed Scholarship talk about their dreams, and the impact of the scholarship. You'll meet some wonderful young men and women who are destined for success.
This capstone will build projects utilizing computer audio techniques for human interfacing, sound recording and playback, encoding and decoding, synchronization, sound synthesis, recognition, and analysis/resynthesis. Students will work in teams to design, implement, and release a software project utilizing some of these techniques.
We're doing something new this year - a collaborative group project involving everyone in the class. The focus is information extraction, widely believed to be the future of Web search. We will divide into small groups (eg 2 people), each working on a component of an integrated system to "read the Web", augmenting a knowledge base (like Freebase) with entity-attribute-value triples by automatically processing newswire and Web text.
Foldit is a revolutionary scientific discovery game that allows players to contribute to biochemistry by folding and designing proteins. The game is designed to tackle the problem of protein folding. Proteins are small “machines” within our bodies that handle practically all functions of living organisms. By knowing more about the 3D structure of proteins (or how they “fold”), we can better understand their function, and we can also get a better idea of how to combat diseases, create vaccines, and even find novel biofuels. UW CSE PhD alums Seth Cooper and Adrien Treuille, together with their advisor Zoran Popović, developed a game that augments the computational search for protein folds with large-scale human spatial reasoning ability. The state-of-the-art biochemistry simulations embedded within the game are created by a team lead by a UW professor David Baker, a world-renown expert in proteomics.