ActivityStudio is a suite of tools for prototyping and testing ubiquitous computing applications. It allows designers to incorporate large-scale, long-term human activities as a basis for design and speeds up ubicomp design by providing integrated support for modeling, prototyping, deployment and in situ testing. ActivityStudio prototypes can run on various target platforms, including mobile phones.
How much of your personal life is on Facebook, MySpace, blogs, Flickr, or YouTube? Are there things you would like to share with some people, but not everyone?
We propose that users protect semi-private personal content on the Internet behind questions of shared knowledge. For instance, "What is cousin Rodney's catchphrase?" can allow access from a hundred extended family members without giving them accounts, passwords, and tediously adding them to access control lists.
There is a lot of useful information on the Internet, but webmasters do not always present it in the best way. Reform lets end users put a new face on webpages, without subjecting them to the whims of a webmaster, and without learning to program themselves.
The Designers’ Outpost is a tangible user interface that combines the affordances of paper and a large physical workspace with the advantages of electronic media to support collaborative information design for the web. Based on an earlier ethnographic study, we have analyzed web site design practice and developed a system to support the practices used by designers during the early phases of information design.
Location-enhanced applications make use of the location of people, places, and things to provide useful services. We see an increasing number of location-enhanced applications, particularly on mobile devices. Topiary allows designers to quickly prototype location-enhanced applications using high-level abstractions, such as maps, scenarios and storyboards, and test these application prototypes with real users in the field without having to deploy a location infrastructure.
UbiFit is a mobile, persuasive technology that we developed in collaboration with Intel Labs Seattle to encourage individuals to self-monitor their physical activity and incorporate regular and varied activity into everyday life. It consists of three main components: (1) a glanceable display, (2) an interactive application, and (3) a fitness device.
A system is useless if it can’t motivate people to use it. Your interfaces must be clear and appealing, your tasks must be satisfying and rewarding, and your games must be fun.
Here is a way to evaluate a system’s ability to recruit use, or human attention. Let’s take any web interface and task. Now let’s post it as a job on Mechanical Turk and see how much we need to pay people to use the interface to complete the task. The less we have to pay workers, the better the interface and task.
VoiceDraw is a drawing program designed to be controlled using only one's voice. Since no mouse, keyboard or stylus is required, it can be used by people with various forms of motor impairments to express themselves creatively.