We want to know what you think!
Monday, October 30, 2006: 4:00-5:00 p.m.
Paul G. Allen Center
Digital Entertainment Center (CSE 305)
At UW we have a long record of leadership in computer graphics research, education, and digital animation production related to games and animation. We are now in the process of expanding and integrating these efforts under the umbrella of a new Center for Digital Entertainment. Our goal is to become a definitive leader in research, production, and education for digital entertainment, by creating future technologies as well as the most skilled graduates with new targeted B.S., M.S. and Ph.D. degrees. These graduates will usher in new tools that will revolutionize and enhance production pipelines and provide leadership in content development including both art and technical direction, contributing in a significant way to shaping the future of the field.
We are actively seeking participation by additional interested companies to both define future research directions and help craft the curriculum that would be best suited for the future challenges of the digital entertainment industry. Specifically, we are interesting to hear about the main challenges the industry will be facing in the next 10 years, what are the ideal skills we should be developing in our CDE graduates, how we can structure tighter interaction with the local companies through internships, common projects and early recruiting.
Undergraduate Education (CSE 403)
This session will be a conversation on the long-term goals we set for our students, and how we are preparing them to succeed.
- How should we define the long-term success of our students?
- How can we better prepare students for both short-term and long-term success?
- What are the strengths and weaknesses of our UW CSE education? What are the most important concepts to cover and how can we improve the way we teach these topics? Are there ways we can better leverage the co-op and internship program?
- What would you need from our program?
- Are we covering the right skills? Are there any cross training issues?
Building a stronger and more diverse workforce (CSE 691)
Computer scientists and computer engineers design systems for all people to use. Because each of us brings our own unique background to the systems that we design, it is important for people from all groups to be involved in the design process. How can we work together to increase the breadth and depth of students and employees pursuing computing as a career? We will discuss some initiatives in UW CSE and nationally to address this issue within academia. We are interested in learning of your own initiatives, and in exploring how we can partner. There is perhaps no more critical issue for the future of our field.